

#GAME BOY ADVANCE GOLDEN SUN ROM SERIES#
At one point, Mario’s evil, chubby counterpart had his own series of platformers. The IP has remained fairly quiet in the years since its Game Boy Advance releases, but a release on Switch Online could be a great place to gauge interest in the franchise. Developed by Mario Golf studio Camelot, Golden Sun and its sequel were fully-featured adventures that fit in your pocket.īoth Golden Sun games offered an engrossing story, stunning visuals, and a creative djinn capturing mechanic used to bolster your party. While the console did become the best place to play some re-releases of role-playing classics, Golden Sun was a wholly original Nintendo-developed RPG for the handheld. The GBA was home to plenty of excellent RPGs. And, of course, this added a whole new layer of strategy when taking on the title’s numerous bosses. This bevy of acquirable powers made Aria‘s world a joy to battle your way across. Most notably, Aria of Sorrow introduced the Tactical Soul system, which allowed the game’s protagonist to take on the abilities of their enemy. It is easily the most aesthetically pleasing of the three, featuring stark whites, purples, and blues that really popped on the GBA screen. Releasing in 2003, this game marked the end of the Game Boy Advance Castlevania trilogy. The on-the-go console sported three stellar games in the series, but Aria of Sorrow is widely regarded as the best. When it came to Castlevania games, the GBA was no slouch.

With Breath of the Wild 2 delayed, this could be the perfect thing to hold fans over until next spring. Combining that with creative dungeons, story twists, and items, made for an unforgettable handheld Zelda experience. With the help of a talking hat named Ezlo, Link could now shrink down and explore parts of the world as a sprite-sized swordsman. The Minish Cap introduced one of the most creative gameplay mechanics in the franchise’s history. The game was developed by Capcom after its success with Oracle of Ages/Seasons on Game Boy Color. One has to remember this was the first top-down Zelda game since the ground-breaking Link to the Past. After the franchise made the jump to 3D with Ocarina of Time and Majora’s Mask, The Minish Cap harkened back to the series’ top-down 2D roots.

The Legend of Zelda: The Minish Capĭespite being one of the only Zelda games not to be developed in-house at Nintendo, The Minish Cap still feels quintessentially Zelda. With the introduction of possible online multiplayer and worldwide trading, this Emerald re-release could potentially be the definitive version of a game that is already so highly regarded. This game was a definitive step up from the past generation of Pokémon titles, sporting a new engine that, in turn, offered up the most beautiful adventure in the series up to that point. Emerald combined the Pokédex of Pokemon Ruby and Sapphire, fixed a couple of the problems of those two games, and told a surprisingly complex and deep story. However, despite this, Pokémon Emerald is the quintessential Game Boy Advance Pokémon game.

The GBA (like every other Nintendo handheld) was no stranger to Pokémon games, both mainline and spin-off. So, with Game Boy Advance games on Switch seemingly an inevitability at this point, below are 12 titles that would be must-plays if they were to come to the service. Now, nearly 81.5 million units later, it is time for Nintendo to give the GBA its due.
